Handles.ScaleHandle

static function ScaleHandle (scale : Vector3, position : Vector3, rotation : Quaternion, size : float) : Vector3

Parameters

NameDescription
scale scale to modify
position the position of the handle
rotation the rotation of the handle

Returns

Vector3 - the new scale vector. Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Description

Make a Scene view scale handle

This will behave like the built-in scale tool


Scale handle that will appear whenever you select the GameObject.

// Creates a "Big" (5 times size) Scale handle that will be present whenever
// you select the target Game Object

@CustomEditor (ScaleAtPoint)
class ScaleHandleJS extends Editor {
function OnSceneGUI () {
target.sc = Handles.ScaleHandle (target.sc,
target.transform.position,
target.transform.rotation,
5.0);
Debug.Log(target.sc);
if (GUI.changed)
EditorUtility.SetDirty (target);
}
}

And the script Attached to this Handle:

// ScaleAtPoint.js
// Usage: Place this script on the Game Object you want to use the
// editor-created scale handle.

@script ExecuteInEditMode()

var sc : Vector3 = Vector3(1,1,1);

function Update () {
transform.localScale = sc;
}