Draw a Cone. Pass this into handle functions.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Cone Cap in the Scene View.
// Draw one cone on each axis that points where the transform is looking at
//
// Usage: Attach the "DummyCubeCapScript.js" script to any Object you want
// See this working on
@CustomEditor (DummyConeCapScript)
class ConeCap extends Editor {
var coneSize : float = 1;
function OnSceneGUI () {
Handles.color = Color.red;
Handles.ConeCap(0,
target.transform.position + Vector3(-5,0,0),
target.transform.rotation,
coneSize);
Handles.color = Color.green;
Handles.ConeCap(0,
target.transform.position + Vector3(0,-5,0),
target.transform.rotation,
coneSize);
Handles.color = Color.blue;
Handles.ConeCap(0,
target.transform.position + Vector3(0,0,-5),
target.transform.rotation,
coneSize);
}
}
And the script attached to this Handle:
//DummyCubeCapScript.js
Debug.Log("I have CubeCap Handles attached to this transform!");