Draw an arrow like those used by the move tool.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Arrow Cap in the Scene View.
// Draw one Arrow on each axis of any GameObject
// that has the "DummyArrowCapScript.js" script attached.
@CustomEditor (DummyArrowCapScript)
class ArrowCap extends Editor {
var arrowSize : float = 1;
function OnSceneGUI () {
Handles.color = Color.red;
Handles.ArrowCap(0,
target.transform.position + Vector3(5,0,0),
target.transform.rotation,
arrowSize);
Handles.color = Color.green;
Handles.ArrowCap(0,
target.transform.position + Vector3(0,5,0),
target.transform.rotation,
arrowSize);
Handles.color = Color.blue;
Handles.ArrowCap(0,
target.transform.position + Vector3(0,0,5),
target.transform.rotation,
arrowSize);
}
}
And the script attached to this Handle:
//DummyArrowCapScript.js
Debug.Log("I have ArrowCap Handles attached to this transform!");