Handles.CircleCap

static function CircleCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void

Description

Draw a camera-facing Circle. Pass this into handle functions.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


Circle Cap in the scene view.

// Draw one Circle on each axis of any GameObject that
// has the "DummyCircleCapScript.js" script attached.

@CustomEditor (DummyCircleCapScript)
class CircleCap extends Editor {

var circleSize : float = 1;

function OnSceneGUI () {
Handles.color = Color.red;
Handles.CircleCap(0,
target.transform.position + Vector3(5,0,0),
target.transform.rotation,
circleSize);
Handles.color = Color.green;
Handles.CircleCap(0,
target.transform.position + Vector3(0,5,0),
target.transform.rotation,
circleSize);
Handles.color = Color.blue;
Handles.CircleCap(0,
target.transform.position + Vector3(0,0,5),
target.transform.rotation,
circleSize);
}
}

And the script attached to this Handle:

//DummyCircleCapScript.js

Debug.Log("I have CircleCap Handles attached to this transform!");