EditorGUI.TextArea

static function TextArea (position : Rect, text : String, style : GUIStyle = EditorStyles.textField) : String

Parameters

NameDescription
position Rectangle on the screen to use for the text field.
text The text to edit.
style Optional GUIStyle.

Returns

String - The text entered by the user.

Description

Make a text area.

This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.


Text Area in an Editor Window.

// Create a window where you can have notes
// This doesnt preserve the notes between sessions.
//
// check EditorPrefs Get/SetString to save the notes.

class EditorGUITextArea extends EditorWindow {

var note : String = "Notes:\n->";

@MenuItem("Examples/Notes")
static function Init() {
var window = GetWindow(EditorGUITextArea);
window.Show();
}

function OnGUI() {
note = EditorGUI.TextArea(Rect(3,3,position.width - 6, position.height - 35), note);
if(GUI.Button(Rect(0, position.height - 30, position.width, 25), "Close"))
this.Close();
}
}