EditorGUI.indentLevel

static var indentLevel : int

Description

The indent level of the field labels.


Shows info of the selected object.

// Shows info of the selected transform

class EditorGUIIndent extends EditorWindow {

@MenuItem("Examples/Indent usage")
static function Init() {
var window = GetWindow(EditorGUIIndent);
window.position = Rect(0, 0, 100, 100);
window.Show();
}

function OnGUI() {
var obj = Selection.activeTransform;
EditorGUILayout.LabelField("Name:", obj ? obj.name : "Select an Object");
if(obj) {
// Indent block more
EditorGUI.indentLevel++;
EditorGUILayout.LabelField("Position:", obj.position.ToString());
EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString());
// Indent inner block even more
EditorGUI.indentLevel++;
EditorGUILayout.LabelField("X:", obj.rotation.x.ToString());
EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString());
EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString());
EditorGUILayout.LabelField("W:", obj.rotation.w.ToString());
// End of inner block
EditorGUI.indentLevel--;
EditorGUILayout.LabelField("Scale:", obj.localScale.ToString());
// End of block
EditorGUI.indentLevel--;
}
}
}

The indent level is 1 by default in LookLikeInspector and 0 by default in LookLikeControls but this may change in the future. To maximize future compatibility, do not make assumptions about what a specific indent level means, but instead just increase or decrease by one around blocks of controls that need to be more indented, as in the example above.