Name | Description |
---|---|
label | Optional label in front of the slider. |
position | Rectangle on the screen to use for the slider. |
value | The value the slider shows. This determines the position of the draggable thumb. |
minValue | The lower value of the range the slider shows, passed by reference. |
maxValue | The upper value at the range the slider shows, passed by reference. |
minLimit | The limit at the left end of the slider. |
maxLimit | The limit at the right end of the slider. |
Make a special slider the user can use to specify a range between a min and a max.
MinMax Slider in an Editor Window.
// Place the selected object randomly between the interval of the Min Max Slider
// in the X,Y,Z coords
class EditorGUIMinMaxSlider extends EditorWindow {
var minVal : float = -10;
var minLimit : float = -20;
var maxVal : float = 10;
var maxLimit : float = 20;
@MenuItem("Examples/Editor GUI Move Object Randomly")
static function Init() {
var window = GetWindow(EditorGUIMinMaxSlider);
window.Show();
}
function OnGUI() {
EditorGUI.MinMaxSlider(
GUIContent("Random range:"),
Rect(0,0,position.width,20),
minVal, maxVal,
minLimit, maxLimit);
if(GUI.Button(Rect(0,25,position.width, position.height -25),"Randomize!"))
PlaceRandomly();
}
function PlaceRandomly() {
if(Selection.activeTransform)
Selection.activeTransform.position =
Vector3(Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal));
else
Debug.LogError("Select a GameObject to randomize its position.");
}
}