Name | Description |
---|---|
position | Rectangle on the screen to use for the field. |
label | Optional label to display above the field. |
value | The value to edit. |
Bounds - The value entered by the user.
Make Center & Extents field for entering a Bounds.
Bounds field in an Editor Window.
// Simple script that shows radius of bounds of selected MeshFilter
class EditorGUILayoutBoundsField extends EditorWindow {
var radius : float = 0;
var bounds : Bounds;
@MenuItem("Examples/Show Radius of mesh bounds")
static function Init() {
var window = GetWindow(EditorGUILayoutBoundsField);
window.Show();
}
function OnGUI() {
GUILayout.Label("Select a mesh in the Hierarchy view and click 'Capture Bounds'");
EditorGUILayout.BeginHorizontal();
bounds = EditorGUILayout.BoundsField("Mesh bounds:", bounds);
if(GUILayout.Button("Capture Bounds") && Selection.activeTransform)
{
var meshFilter : MeshFilter = Selection.activeTransform.GetComponentInChildren(MeshFilter);
if (meshFilter)
bounds = meshFilter.sharedMesh.bounds;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.LabelField("Radius:", bounds.size.magnitude.ToString());
if(GUILayout.Button("Close"))
this.Close();
}
}