Name | Description |
---|---|
position | Rectangle on the screen to use for the float field. |
label | Optional label to display in front of the float field. |
value | The value to edit. |
style | Optional GUIStyle. |
float - The value entered by the user.
Make a text field for entering floats.
Float Field in an Editor Window.
// Editor Script that multiplies the scale of the current selected GameObject
class EditorGUIFloatField extends EditorWindow {
var sizeMultiplier : float = 1;
@MenuItem("Examples/Scale selected Object")
static function Init() {
var window = GetWindow(EditorGUIFloatField);
window.position = Rect(0, 0, 210, 30);
window.Show();
}
function OnGUI() {
sizeMultiplier = EditorGUI.FloatField(Rect(3,3,150, 20),
"Increase scale by:",
sizeMultiplier);
if(GUI.Button(Rect(160,3,45,20), "Scale!"))
Selection.activeTransform.localScale =
Selection.activeTransform.localScale * sizeMultiplier;
}
}