Name | Description |
---|---|
position | Rectangle on the screen to use for the slider. |
label | Optional label in front of the slider. |
value | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
int - The value that has been set by the user.
Make a slider the user can drag to change an integer value between a min and a max.
Int Slider in an Editor Window.
// Simple editor script that lets you clone your object in a grid
class EditorGUIIntSlider extends EditorWindow {
var cloneTimesX : int = 1;
var cloneTimesY : int = 1;
var cloneTimesZ : int = 1;
var spacing : int = 2;
@MenuItem("Examples/Editor GUI int slider usage")
static function Init() {
var window = GetWindow(EditorGUIIntSlider);
window.position = Rect(0,0,150, 95);
window.Show();
}
function OnGUI() {
cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10);
cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10);
cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10);
if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!"))
CloneSelected();
}
function CloneSelected() {
if(!Selection.activeGameObject) {
Debug.LogError("Select a GameObject first");
return;
}
for(var i = 0; i < cloneTimesX; i++)
for(var j = 0; j < cloneTimesY; j++)
for(var k = 0; k < cloneTimesZ; k++)
Instantiate(Selection.activeGameObject,
Vector3(i,j,k)*spacing,
Selection.activeGameObject.transform.rotation);
}
}
Name | Description |
---|---|
position | Rectangle on the screen to use for the slider. |
label | Optional label in front of the slider. |
property | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
Make a slider the user can drag to change a value between a min and a max.