TextureImporterType Manual     Reference     Scripting  
Scripting > Editor Enumerations > TextureImporterType
TextureImporterType Enumeration

Select this to set basic parameters depending on the purpose of your texture.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Values
Image

This is the most common setting used for all the textures in general.

Bump

Select this to turn the color channels into a format suitable for real-time normal mapping.

GUI

Use this if your texture is going to be used on any HUD/GUI Controls.

Reflection

Also known as Cube Maps, used to create reflections on textures.

Cookie

This sets up your texture with the basic parameters used for the Cookies of your lights.

Lightmap

This sets up your texture with the parameters used by the lightmap.

Advanced

Select this when you want to have specific parameters on your texture and you want to have total control over your texture.