|
Target PS3 build platform.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: EditorUserBuildSettings.ps3BuildSubtarget.
PCHosted |
Build package that it's hosted on the PC |
HddTitle |
Build a package suited for DLC Submission |
BluRayTitle |
Build a package suited for BluRay Submission |