|
Build target group.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: BuildPipeline.BuildPlayer, BuildTarget
Unknown |
Unknown target. |
Standalone |
Mac/PC standalone target. |
WebPlayer |
Mac/PC webplayer target. |
Wii |
Nintendo Wii target. |
iPhone |
Apple iOS target. |
PS3 |
Sony Playstation 3 target. |
XBOX360 |
Microsoft XBOX360 target. |
Android |
Android target. |
GLESEmu |
GLESEmu target. |
FlashPlayer |
Flash player target. |
WebGL |
|