DrawCameraMode Manual     Reference     Scripting  
Scripting > Editor Enumerations > DrawCameraMode
DrawCameraMode Enumeration

Drawing modes for Handles.DrawCamera.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Values
Normal

Draw the camera like it would be drawn in-game. This uses the clear flags of the camera.

Textured

Draw the camera textured with selection wireframe and no background clearing.

Wireframe

Draw the camera in wireframe and no background clearing.

TexturedWire

Draw the camera where all objects have a wireframe overlay. and no background clearing.

RenderPaths

Draw color-coded render paths. Objects are colored Green for Deferred, Yellow for Forward and Red for VertexLit.

LightmapResolution

Draw textured with overlaid lightmap resolution grid.