Version: 2022.1
Positioning elements
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Position element with the layout engine

UI Toolkit includes a layout engine that positions visual elementsA node of a visual tree that instantiates or derives from the C# VisualElement class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
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based on layout and styling properties. The layout engine uses the layout principles of Yoga, which implements a subset of Flexbox, a HTML/CSS layout system.

Resources

To get started with Yoga and Flexbox, use the following external resources:

Behavior

By default, all visual elements are part of the layout. The layout has the following default behaviours:

  • A container distributes its children vertically.
  • The position of a container rectangle includes its children rectangles. This behavior can be limited by other layout properties.
  • A visual element with text uses the text size in its size calculations. This behavior can be limited by other layout properties.

UI Toolkit includes built-in controls for standard UI components, such as a button, toggle, or text field. These built-in controls have styles that affect their layout.

Best practices

The following list provides tips to help improve the performance of the layout engine:

  • Set the width and height to define the size of an element.

  • Use the flexGrow property (USS: flex-grow: <value>;) to assign a flexible size to an element. The value of the flexGrow property assigns a base weight to the size of an element when it’s determined by its siblings.

  • Set the flexDirection property to row (USS: flex-direction: row;) to switch to a horizontal layout.

  • Use relative positioning to offset an element based on its original layout position.

  • Set the position property to absolute to place an element relative to its parent position rectangle. This doesn’t affect the layout of its siblings or parent.

Example

The following example creates a UI element that’s anchored to the lower left corner of the screen. This is achieved by creating a parent element that fills the entire screen, and then positioning a child element in its lower left corner.

  1. Create a new VisualElement.
  2. Set the flexGrow property to 1.
  3. Create a new VisualElement and make it a child of the first one.
  4. Set the position property on the element to absolute.
  5. Set the position offset for left and bottom to 0.
Anchoring Example
Anchoring Example

This is the resulting XML code:

<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
    <ui:VisualElement style="flex-grow: 1;">
        <ui:VisualElement style="position: absolute; left: 0; bottom: 0;" />
    </ui:VisualElement>
</ui:UXML>
Positioning elements
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