To create a custom asset pack, create a directory with a name that ends with .androidpack
. You can place this directory anywhere in your project’s Assets directory, or any subdirectory.
Important: Unity doesn’t import assets from .androidpack
directories, so you can’t use assets in custom asset packs directly in Unity scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary. To use assets from custom asset packs, you must manually access and load them dynamically at runtime. For information on how to do this, see Manage asset packs at runtime.
The following steps explain how to create a custom asset pack named MyAssets1:
MyAssets1.androidpack
. To add any assets to the asset pack, place them inside this folder.
on-demand
, which means that if you don’t change the delivery mode, you need to manually download the asset pack at runtime. For information on how to do this, see Manage asset packs at runtime.build.gradle
inside the custom asset pack directory. Paste the following into the file:apply plugin: 'com.android.asset-pack'
assetPack {
packName = "MyAssets1"
dynamicDelivery {
deliveryType = "fast-follow"
}
}
This sets the delivery mode to fast-follow
, which means Google Play automatically downloads the asset pack after it installs the application. For information on the format of this file, see Integrate asset delivery.
Note: The packName
you specify in the build.gradle
file should match the asset pack directory name you set without the .androidpack
extension.