Version: 2022.1
MacOS Player settings
macOS Player: C++ source code plugins for IL2CPP

macOS Player: IL2CPP Scripting Backend

IL2CPP is a fully-supported scripting backendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info
See in Glossary
that you can use as an alternative to Mono when building Projects for macOS Player.

When building a Project using IL2CPP, Unity converts IL code from scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
and assemblies to C++ before creating a native binary. See IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary
for more information.


  • • 2018–03–13 Page published

  • New feature in 2018.1 NewIn20181

MacOS Player settings
macOS Player: C++ source code plugins for IL2CPP