Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Tilemap.GetTilesBlock

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method GetTilesBlock(bounds: BoundsInt): TileBase[];
public TileBase[] GetTilesBlock(BoundsInt bounds);

Parameters

bounds Bounds to retrieve from.

Returns

TileBase[] An array of Tiles at the given bounds.

Description

Retrieves an array of tiles with the given bounds.

This is meant for more a performant way to get tiles as a batch, when compared to calling GetTile for every single position. The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6.

no example available in JavaScript
// Retrieves all tiles from an area on the tilemap and prints out the tiles to console
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { public BoundsInt area;

void Start() { Tilemap tilemap = GetComponent<Tilemap>(); TileBase[] tileArray = tilemap.GetTilesBlock(area); for (int index = 0; index < tileArray.Length; index++) { print(tileArray[index]); } } }

Did you find this page useful? Please give it a rating: