Legacy Documentation: Version 2017.2 (Go to current version)
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GridLayout.CellToLocalInterpolated

public Vector3 CellToLocalInterpolated(Vector3 cellPosition);

Parameters

cellPosition Interpolated cell position to convert.

Returns

Vector3 Local position of the cell position.

Description

Converts an interpolated cell position in floats to local position space.

Returns the local position in floats.

// Snap the GameObject to parent GridLayout center of cell
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { GridLayout gridLayout = transform.parent.GetComponent<GridLayout>(); Vector3Int cellPosition = gridLayout.LocalToCell(transform.localPosition); transform.localPosition = gridLayout.CellToLocalInterpolated(cellPosition + new Vector3(.5f, .5f, .5f)); } }

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