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CloseHas the Behaviour had enabled called.
True while the behaviour is enabled, false when disabled.
#pragma strict // Required when Using UI elements. public class Example { public var pauseMenu; public function Update() { //Checks if the object is enabled. if (pauseMenu.isActiveAndEnabled) { //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled). Debug.Log("Enabled"); } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Image pauseMenu;
public void Update() { //Checks if the object is enabled. if (pauseMenu.isActiveAndEnabled) { //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled). Debug.Log("Enabled"); } } }
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