Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Behaviour.isActiveAndEnabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var isActiveAndEnabled: bool;
public bool isActiveAndEnabled;

Description

Has the Behaviour had enabled called.

True while the behaviour is enabled, false when disabled.

#pragma strict
// Required when Using UI elements.
public class Example {
    public var pauseMenu;
    public function Update() {
        //Checks if the object is enabled.
        if (pauseMenu.isActiveAndEnabled) {
            //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled).
            Debug.Log("Enabled");
        }
    }
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public Image pauseMenu;

public void Update() { //Checks if the object is enabled. if (pauseMenu.isActiveAndEnabled) { //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled). Debug.Log("Enabled"); } } }

Did you find this page useful? Please give it a rating: