Legacy Documentation: Version 2017.2 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public method GetComponents(type: Type): Component[];
public Component[] GetComponents(Type type);


type The type of Component to retrieve.


Returns all components of Type type in the GameObject.

// Disable the spring on all HingeJoints
// in this game object
var hingeJoints : HingeJoint[];
hingeJoints = GetComponents (HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
    joint.useSpring = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = GetComponents<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public method GetComponents(): T[];
public T[] GetComponents();


Generic version. See the Generic Functions page for more details.

Did you find this page useful? Please give it a rating: