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Tilemap.SetTilesBlock

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public method SetTilesBlock(position: BoundsInt, tileArray: TileBase[]): void;
public void SetTilesBlock(BoundsInt position, TileBase[] tileArray);

Parameters

position Bounds to be filled.
tileArray An array of Tiles to be placed.

Description

Fills bounds with array of tiles.

This is meant for a more performant way to set tiles as a batch, when compared to calling SetTile for every single tile. The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6.

no example available in JavaScript
// Fill area on tilemap with checkerboard pattern of tileA and tileB
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { public TileBase tileA; public TileBase tileB; public BoundsInt area;

void Start() { TileBase[] tileArray = new TileBase[area.size.x * area.size.y * area.size.z]; for (int index = 0; index < tileArray.Length; index++) { tileArray[index] = index % 2 == 0 ? tileA : tileB; } Tilemap tilemap = GetComponent<Tilemap>(); tilemap.SetTilesBlock(area, tileArray); } }

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