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var transform: Transform;
Transform transform;
transform as Transform


The Transform attached to this GameObject. (null if there is none attached).

	var other : GameObject; 
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject other;
    void Example() {
        other.transform.Translate(1, 1, 1);
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public other as GameObject

	def Example() as void:
		other.transform.Translate(1, 1, 1)

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