SpeedTree
    Show / Hide Table of Contents

    Tree Window toolbar reference

    The Tree Window toolbar provides access to common modeling operations, rendering control, scene objects, and post-processing operations.

    The Tree Window Toolbar.

    Mode

    The Mode menu lets you choose an editing mode to make changes to different parts of the model.

    The Mode menu, which includes the options Generator, Node, and Freehand.

    Property Description
    Generator Edit generator properties.
    Node Edit node properties.
    Freehand Make freehand edits.

    Edit

    The Edit group contains controls to aid in model creation and editing.

    The Edit group within the Tree Window Toolbar, which includes the options Add, Visibility, Gizmo, and Season.

    Add

    Add a new generator to the model.

    Visibility

    The Visibility menu controls which parts of the model structure are visible. Use these options to make it easier to see and edit the model.

    Property Description
    Hide/unhide selected Show or hide the selected generators or nodes.
    Show all Show all hidden generators or nodes.
    Focus Isolate the selected node and its full anatomy (its ancestors and descendants). Hide all other parts of the model.
    Focus siblings Isolate the selected node, its siblings, and its ancestors. Hide all other parts of the model.
    Focus ancestors Isolate the selected node and its ancestors. Hide all other parts of the model.
    Clear focus Show all parts of the model hidden with Focus.
    Conceal Hide the highest-level generator that is currently exposed. Repeat this action to gradually hide generators down to the selected generator level.
    Expose Expose concealed generators one level at a time.

    Season

    Set the season properties for the model. See Seasons.

    LOD

    Set the LOD and resolution settings for the model.

    Scene

    The Scene group provides access to scene objects, wind, and lighting.

    The Scene group within the Tree Window Toolbar, which includes Scene Objects, Wind, and Light.

    Scene Objects

    Forces

    The Forces menu lets you display, hide, or add forces. The menu also lists any existing forces on the model. Select a force to edit its properties.

    Property Description
    Toggle visibility Show or hide all force objects.
    Select all Select all force objects. This property is visible only when the model has two or more forces applied.
    Add force Add a new force. See Forces.

    Collision objects

    The Collision objects menu lets you display, hide, or add collision objects. The menu also lists any existing collision objects on the model. Select a collision object to edit its properties.

    Property Description
    Toggle visibility Show or hide all collision objects.
    Select all Select all collision objects. This property is visible only when the model has two or more forces applied.
    Add collision object Add a new collision object. See Collision objects.
    Generate collision objects Open the Generate collision objects window to auto-generate collision objects for your model.

    Scene cameras

    Property Description
    Add camera Add cameras to the scene. See Scene cameras.
    Drop a camera here Add a camera to the scene to capture the current view in the Tree Window.
    Perspective Add a perspective camera to the scene.
    Orthographic Add an orthographic camera to the scene.
    From FBX file Add an FBX camera to the scene.

    Projectors

    Property Description
    Add projector Add a projector to the scene. Choose from the different projector shapes.

    Mesh helpers

    The Mesh helpers menu lets you display, hide, or add mesh helpers. The menu also lists any existing mesh helpers in the scene. Select a mesh helper to edit its properties and perform actions with it.

    Property Description
    Toggle visibility Show or hide all mesh helpers.
    Select all Select all the mesh helpers of the scene.
    Add mesh helper Add a mesh helper to the scene.

    Wind

    The Wind menu provides access to wind options.

    Property Description
    Edit wind properties Open the Fan properties in the Property Bar and select the Fan object in the Tree Window.
    Edit selected object's wind properties Open the selected object's wind properties (if applicable) in the Property Bar.
    Enabled Enable or disable wind in the Tree Window.
    Gusting Enable or disable gusting. This option isn't available for Lumberyard wind.
    Wind wizard Launch the Wind Wizard to set wind values on your model automatically.
    Set automatic wind weights Adjust each Branch generator's wind weight based on the length of its spine. This property only works when the Branch generator has Games wind enabled and Wind:Weight:Style set to Anatomical.
    Set conditions Set wind conditions with preset strength, gusting amounts, and gusting frequencies to match common environmental conditions.
    • Breezy
    • Calm, occasional gusts
    • Calm, occasional breezes
    • Calm
    • Stormy
    Copy Copy Fan settings to use them in another model.
    Paste Paste a set of Fan settings into the current model.
    Show Fan Set when the Fan object displays in the Tree Window: Always, When wind is on, Never.

    Light

    The Light menu provides access to lighting options.

    Property Description
    Edit light properties Open the Light properties in the Property Bar and select the Light object in the Tree Window.
    Presets Set environmental lighting conditions with preset colors and intensities:
    • Standard
    • Spring field
    • Autumn field
    • Golden hour
    • Forest
    • Misty forest
    • Mountain peak
    • Seaside
    • Desert
    • Winter
    • Dusk
    • Night
    • Neutral
    Shadows Set the quality of the shadows:
    • Disabled
    • Low quality
    • Medium quality
    • High quality
    • Very high quality
    • Ultra quality
    Ambient occlusion Render or clear per-vertex ambient occlusion.

    View

    The options in this group control how the model renders in the Tree Window.

    The View group within the Tree Window Toolbar

    Render

    The Render menu lets you select the render mode used to draw the model.

    Show

    The Show menu controls what is visible in the Tree Window.

    Property Description
    Leaves Show or hide all leaves.
    Fronds Show or hide all fronds.
    Branches Show or hide all branches.
    Zones / Meshes (no wind) Show or hide all zones.
    Targets Show or hide all targets.
    Proxies Show or hide all proxy nodes.
    Bones Show or hide all bones on branches.
    Hints Show or hide all hints available for the model.
    Normals Show or hide all vertex normals, tangents, and binormals. Normals display in blue, tangents in red, and binormals in green.
    Disable two sided rendering Enable or disable two-sided rendering. Use this option to fine tune leaf and frond orientation.
    Cages Show or hide subdivision surface cages.
    Ground Show or hide the ground plane, including shadows and whether roots are clipped under the ground.
    Beauty render Show or hide overlays in the Tree Window. Use this option to see only your model in the scene.
    Selection style Toggle highlighting Show or hide selection indicators. Use this option to get a clear view of an object while you edit it.
    Outline Highlight the selected object with an outline only.
    Wireframe Show the polygon-based wireframe for the selected object.
    Grid Show or hide the grid in the Tree Window.
    Height indicator Show or hide the height indicator.
    Art director gizmo Show or hide the Art Director gizmo.
    Overlay Text Show or hide any text in the Tree Window, including the compute settings.
    Light Show or hide the lighting gizmo.
    Show fan Show or hide the fan object. Options include Always, When wind is on, and Never.
    Axis indicator Show or hide the axis indicator.

    Gizmo

    Use the Gizmo menu to control the gizmo used to transform scene objects and nodes that are children of the Tree generator.

    Property Description
    Translate Move objects.
    Rotate Rotate objects.
    Scale Scale objects.
    Global space Transform objects in world space.
    Local space Transform objects in local space.
    Orient Z to look vector Rotate the selected objects such that their z-axis aligns with the camera direction.
    Orient Y to look vector Rotate the selected objects such that their y-axis aligns with the camera direction.
    Orient X to look vector Rotate the selected objects such that their x-axis aligns with the camera direction.

    Zoom

    Zoom lets you focus on a selection. If you use this option when nothing is selected, the camera zooms out to display the entire model in the Tree Window.

    Post

    The Post group contains actions you can use on a model after it's been computed.

    The Post group in the Tree Window toolbar

    AO

    Use the AO option to compute per vertex ambient occlusion on the model.

    Collision

    The Collision menu sets leaf collision options for the model.

    Property Description
    None No action.
    Low quality Eliminate most leaf to leaf collisions but leave leaf to branch collisions (fastest speed).
    Medium quality Eliminate all leaf collisions with a rough intersection test (intermediate speed). This option might remove too many leaves.
    High quality Eliminate all collisions with an exact intersection test (slowest speed).
    Cluster plane overlap prevention Eliminate collisions from the top-down (XY) plane. This property is available only when a collision quality property is selected.
    None No action.
    Low quality Eliminate most leaf to leaf collisions but leave leaf to branch collisions.
    Medium quality Eliminate all leaf collisions with a rough intersection test. This option might remove too many leaves.
    High quality Eliminate all collisions with an exact intersection test.
    Use spherical test for leaves Replace the exact geometry tests with spherical tests. Ideal for use on clusters. This property is available only when a collision quality property is selected.

    Shade

    Enable Shade > Pruning to remove leaves from the interior or the exterior parts of the tree based on their relative shade level.

    Edit Shade Pruning properties in Leaf mesh generators and Batched leaf generators to adjust the behavior of each generator when you enable Shade Pruning.

    Collapse

    The Collapse option shows or hides icon names on the toolbar. Use this option to save room on smaller displays.

    The Collapse option icon, which is a left-pointing arrow.

    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.