Projector object reference
The Projector properties adjust the shape, angle, and density of the rays cast on the model.
Select a Projector object in the scene to open its properties.
Learn more about Projectors.
Settings
Property |
Description |
Status |
Set whether the Projector computes in the scene. Note that disabling the Projector erases freehand and node edits. |
Enabled |
The Projector computes. |
Disabled (reset) |
The Projector doesn't compute. Any node and freehand edits are erased. |
Icon scale |
Change the size of the Projector icon in the Tree Window. |
Shape
Property |
Description |
Type |
Change the shape of the Projector to determine how rays are cast. |
Disk |
Cast rays from a disk shape. |
Rectangle |
Cast rays from a rectangle shape. |
Sphere |
Cast rays from a spherical shape. |
Cylinder |
Cast rays from a cylinder shape. Use this type to cast rays around a trunk, for example. |
Capsule |
Cast rays from a capsule shape. |
Spot |
Cast rays from a spotlight shape. |
Radius |
Set the radius of the Projector. This property is available only if Type is set to Disk. |
Width |
Set the width of the Projector. This property is visible only if Type is set to Rectangle. |
Height |
Set the height of the Projector. This property is visible only if Type is set to Rectangle. |
Length |
Set the length of the Projector. This property is visible only if Type is set to Cylinder or Capsule. |
Angle |
Set the angle at which rays fan out from the spot. This property is visible only if Type is set to Spot. |
Ray Casting
Count
Property |
Description |
Absolute |
Set the minimum number of rays the Projector casts. |
+ Relative |
Add rays to the Absolute value relative to the surface area of the target generators. |
Attributes
Property |
Description |
Distance |
Set the length of the rays. |
Direction |
Set whether rays cast away from or toward the Projector. |
Away |
Cast rays away from the Projector. |
Towards |
Cast rays toward the Projector. |
Angle Threshold |
Populate details on a target based on the angle at which the ray hits the surface normal. Use this property to ignore rays that glance off a surface. At a value of 0, angles within 90 degrees populate the target. |
Fuzziness |
Blur the hard edges of a Projector by slightly randomizing the angle of every ray and letting rays point beyond the Projector’s border. A value of 0 keeps rays within the Projector boundaries. |
Blockers |
Let certain generators obstruct the Projector rays. If you enable blockers, make sure all non-blocking generators are in a higher pass than the Base generator. |
None |
Nothing blocks the rays from the Projector. |
All available |
Any generators computed prior to or in the same pass as the Base generator block the rays. |
Target Generators
Choose one or more target generators onto which the Projector casts rays and populates any children of the Base generator. Base generators can’t be targets.
Property |
Description |
Style |
Choose how to view and select generators. |
List |
Display all generators on the model in a list. Select a generator to make it a target. |
Filter |
Enter the names of generators on the model to make them targets. Enter a single name or use the search syntax to select multiple generators. |
Base Generators
Choose one or more Base generators to connect the Projector to the generation hierarchy.
Property |
Description |
Style |
Choose how to view and select generators. |
List |
Display all Base generators on the model in a list. Select a generator to connect it to the Projector. |
Filter |
Enter the names of Base generators. Enter a single name or use search syntax to select multiple generators. |
Move and rotate the Projector object with the Gizmo menu on the Tree Window toolbar, or set the values in this section.
Translation
Property |
Description |
X |
Set the x-axis of the Projector object. |
Y |
Set the y-axis of the Projector object. |
Z |
Set the z-axis of the Projector object. |
Reset translation |
Reset the location to the origin (0,0,0). |
Rotation
Property |
Description |
X |
Rotate the Projector object on the x-axis. |
Y |
Rotate the Projector object on the y-axis. |
Z |
Rotate the Projector object on the z-axis. |
Angle |
Set the angle to rotate around the axis. |
Reset rotation |
Reset the rotation to default (0,0,0). |