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    Scene cameras

    Scene cameras capture important viewpoints and mark the boundaries for exporting.

    Use scene cameras to preview how a model will look in a scene or to define a region for exported materials (particularly useful for leaf clusters).

    A scene camera with a preview of its path set up to view a tree in the Tree Window. The corresponding view also appears.

    Working with scene cameras

    Add a scene camera

    You can add a scene camera in one of three ways:

    • In the Toolbar, click on the Cameras button and use the menu to drop a new camera where you are or add a camera of your choosing.
    • In the Tree Window Menu, right-click in the Tree Window and use the Add scene camera menu option to add a camera.
    • In the Viewport Menu, click on the viewport label and use the Drop new camera here option to add a camera.

    Edit scene cameras

    Select a camera to view and edit its properties. You can also change any viewport to show the view from a particular camera by selecting the viewport label menu and choosing the camera in the list.

    Preview camera path

    To preview animated camera paths for FBX cameras, use the Timeline Bar.

    Properties

    See the sections below for descriptions of the scene camera's properties.

    Settings

    The properties in this group control the type and shape of the camera's capture volume.

    Type

    Set the type of scene camera.

    Property Description
    Perspective Set the scene camera to a perspective type.
    Ortho Set the scene camera to an orthographic type.
    FBX camera Use an .fbx file as a scene camera.

    Perspective settings

    FOV

    Set the field of view for perspective cameras.

    Near

    Set the distance away from the camera's position for the near clipping plane.

    Far

    Set the distance away from the camera's position for the far clipping plane.

    Orthographic settings

    Width

    Set the width (local x-axis dimension) of the capture region.

    Height

    Set the height (local y-axis dimension) of the capture region.

    Depth

    Set the depth (local z-axis dimension) of the capture region.

    FBX camera settings

    FBX filename

    Load an .fbx file as the scene camera.

    Cameras

    Select a camera from the .fbx file. This property is relevant only if there are multiple cameras in the .fbx file.

    FBX scale

    Scale the x-, y-, and z-coordinates of the camera.

    Visualization

    Icon scale

    Change the size of the camera icon in the Tree Window.

    Overlay

    The properties in this group control when a preview overlay is drawn in the Tree Window and its size.

    Style

    Choose when to draw an overlay for this camera from the following options:

    Property Description
    When selected Show the overlay if the camera object is selected.
    Always Always show the overlay for this camera.
    Never Never show the overlay for this camera.
    Size

    Use this slider to control how large the overlay appears in the Tree Window.

    Render

    The properties in this group provide a shortcut for exporting or rendering images. These properties are visible only when the scene camera Type is set to Perspective or FBX camera.

    Resolution

    Set the resolution of the output image or images.

    Render photo

    Open the Render Photo dialog already populated with this camera's settings.

    Export image

    Open the Export Image dialog already populated with this camera's settings.

    Export

    The properties in this group provide a shortcut for material exporting. These properties are visibly only when the scene camera Type is set to Orthographic.

    Resolution

    The resolution of the longest dimension of the output image (the aspect ratio of the camera will be maintained).

    Export material

    Open the Export Material dialog already populated with this camera's settings.

    Transform

    Moving and rotating the scene camera is usually made easier by using the transform gizmo in the Tree Window, but you can set the values explicitly, too.

    Translation

    X/Y/Z

    Set the location of the scene camera.

    Reset translation

    Reset the location to the origin (0,0,0).

    Rotation

    Axis X/Y/Z

    Determine the axis about which to rotate.

    Angle

    Set the angle to rotate around the axis.

    Reset rotation

    Reset the rotation to default (1,0,0,0).

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