Modeling
Build a SpeedTree model from the ground up. Learn about the different generators, editing modes, and more.
| Topic | Description |
|---|---|
| Editing modes | Learn about Generator and Node editing mode in procedural modeling. |
| Generators | Learn about the main, decorator, photogrammetry, and legacy generators. |
| Nodes | Identify when and how to edit nodes, and learn about the types of node edits and how to clear them. |
| Properties | Understand the differences between generator properties and node properties. |
| Procedural techniques | Learn about the procedural techniques involved in modeling, including randomization, leaf collision, and clusters. |
| Freehand techniques | Learn about the freehand techniques in the Modeler, including vertex editing, hand drawing, and Click Place. |
| Forces | Add and apply forces and learn about force types, attenuation, and alignment. |
| Projectors | Learn how projectors work and set up your own projector. |
| Seasons | Display your model at any point during its season transitions. |
| Collision objects | Learn about collision objects and how to transform them. |
| Art Director | Use the Art Director in Generator editing mode and Node editing mode. |
| Meshes and materials | Work with meshes, materials, and textures. |
| Photogrammetry | Combine scanned models using hand editing and procedural methods to build larger models. |
| Rules | Use Rule scripts in the Modeler to generate a custom interface with user controls that combine or restrain a targeted set of properties to simplify and speed up your modeling process. |