SpeedTree
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    Modeling

    Build a SpeedTree model from the ground up. Learn about the different generators, editing modes, and more.

    Topic Description
    Editing modes Learn about Generator and Node editing mode in procedural modeling.
    Generators Learn about the main, decorator, photogrammetry, and legacy generators.
    Nodes Identify when and how to edit nodes, and learn about the types of node edits and how to clear them.
    Properties Understand the differences between generator properties and node properties.
    Procedural techniques Learn about the procedural techniques involved in modeling, including randomization, leaf collision, and clusters.
    Freehand techniques Learn about the freehand techniques in the Modeler, including vertex editing, hand drawing, and Click Place.
    Forces Add and apply forces and learn about force types, attenuation, and alignment.
    Projectors Learn how projectors work and set up your own projector.
    Seasons Display your model at any point during its season transitions.
    Collision objects Learn about collision objects and how to transform them.
    Art Director Use the Art Director in Generator editing mode and Node editing mode.
    Meshes and materials Work with meshes, materials, and textures.
    Photogrammetry Combine scanned models using hand editing and procedural methods to build larger models.
    Rules Use Rule scripts in the Modeler to generate a custom interface with user controls that combine or restrain a targeted set of properties to simplify and speed up your modeling process.
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