Modeling
Build a SpeedTree model from the ground up. Learn about the different generators, editing modes, and more.
| Topic | Description | 
|---|---|
| Editing modes | Learn about Generator and Node editing mode in procedural modeling. | 
| Generators | Learn about the main, decorator, photogrammetry, and legacy generators. | 
| Nodes | Identify when and how to edit nodes, and learn about the types of node edits and how to clear them. | 
| Properties | Understand the differences between generator properties and node properties. | 
| Procedural techniques | Learn about the procedural techniques involved in modeling, including randomization, leaf collision, and clusters. | 
| Freehand techniques | Learn about the freehand techniques in the Modeler, including vertex editing, hand drawing, and Click Place. | 
| Forces | Add and apply forces and learn about force types, attenuation, and alignment. | 
| Projectors | Learn how projectors work and set up your own projector. | 
| Seasons | Display your model at any point during its season transitions. | 
| Collision objects | Learn about collision objects and how to transform them. | 
| Art Director | Use the Art Director in Generator editing mode and Node editing mode. | 
| Meshes and materials | Work with meshes, materials, and textures. | 
| Photogrammetry | Combine scanned models using hand editing and procedural methods to build larger models. | 
| Rules | Use Rule scripts in the Modeler to generate a custom interface with user controls that combine or restrain a targeted set of properties to simplify and speed up your modeling process. |