Modeling
Build a SpeedTree model from the ground up. Learn about the different generators, editing modes, and more.
Topic | Description |
---|---|
Editing modes | Learn about Generator and Node editing mode in procedural modeling. |
Generators | Learn about the main, decorator, photogrammetry, and legacy generators. |
Nodes | Identify when and how to edit nodes, and learn about the types of node edits and how to clear them. |
Properties | Understand the differences between generator properties and node properties. |
Procedural techniques | Learn about the procedural techniques involved in modeling, including randomization, leaf collision, and clusters. |
Freehand techniques | Learn about the freehand techniques in the Modeler, including vertex editing, hand drawing, and Click Place. |
Forces | Add and apply forces and learn about force types, attenuation, and alignment. |
Projectors | Learn how projectors work and set up your own projector. |
Seasons | Display your model at any point during its season transitions. |
Collision objects | Learn about collision objects and how to transform them. |
Art Director | Use the Art Director in Generator editing mode and Node editing mode. |
Meshes and materials | Work with meshes, materials, and textures. |
Photogrammetry | Combine scanned models using hand editing and procedural methods to build larger models. |
Rules | Use Rule scripts in the Modeler to generate a custom interface with user controls that combine or restrain a targeted set of properties to simplify and speed up your modeling process. |