SpeedTree
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    Procedural techniques

    Use a variety of tools and editors to work on a SpeedTree model.

    Topic Description
    Randomization Randomize all or part of your model.
    Leaf collision Detect and remove leaf collisions.
    Mesh anchors Learn the uses and best practices of mesh anchors.
    Clusters Make, export, and use a cluster.
    Splits Add configurable splits to your tree models.
    Shape control Confine your tree within a shape that is anchored in the tree's hierarchy.
    Vertex colors Learn about vertex colors, how to view them, and how they work with mesh assets.
    Geometry forces Control your model when scene geometry is needed.
    UV tiling and patching Gain extra control over the final texture coordinates on a Branch generator with UV tiling and patching.
    Manipulate mesh sections Isolate sections of a mesh and move them independently from the whole.
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