Procedural techniques
Use a variety of tools and editors to work on a SpeedTree model.
Topic | Description |
---|---|
Randomization | Randomize all or part of your model. |
Leaf collision | Detect and remove leaf collisions. |
Mesh anchors | Learn the uses and best practices of mesh anchors. |
Clusters | Make, export, and use a cluster. |
Splits | Add configurable splits to your tree models. |
Shape control | Confine your tree within a shape that is anchored in the tree's hierarchy. |
Vertex colors | Learn about vertex colors, how to view them, and how they work with mesh assets. |
Geometry forces | Control your model when scene geometry is needed. |
UV tiling and patching | Gain extra control over the final texture coordinates on a Branch generator with UV tiling and patching. |
Manipulate mesh sections | Isolate sections of a mesh and move them independently from the whole. |