Photogrammetry
Explore photogrammetry options for your model.
| Topic | Description | 
|---|---|
| Photogrammetry in SpeedTree | Learn about photogrammetry tools and generators. | 
| Create textures from photogrammetry scans | Create textures with the Mesh converter. | 
| Convert photogrammetry scans to procedural geometry | Convert a trunk with the Mesh converter. | 
| Highlight features of branch geometry | Add feature vertices to branch geometry. | 
| Texel density solutions | Learn about the best practices for evening out texel density. | 
| Extend a scanned trunk with a bake stitch | Import a photogrammetry mesh and blend it to a SpeedTree branch. This is the recommended workflow for extending scanned trunks. | 
| Extend a scanned trunk with texture blending | Extend a scanned trunk using texture blending. | 
| Extend a scanned trunk with vertex blending | Extend a scanned trunk using vertex blending. | 
| Prepare a branch or twig mesh | Add 3D anchors to a branch or twig mesh to prepare it for use in SpeedTree. | 
| Use a branch or twig mesh | Learn different ways to use a prepared branch or twig mesh on a model. | 
| Placing nodes on meshes | Precisely locate a branch or leaf off of a photogrammetry mesh. |