SpeedTree
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    Photogrammetry

    Explore photogrammetry options for your model.

    Topic Description
    Photogrammetry in SpeedTree Learn about photogrammetry tools and generators.
    Create textures from photogrammetry scans Create textures with the Mesh converter.
    Convert photogrammetry scans to procedural geometry Convert a trunk with the Mesh converter.
    Highlight features of branch geometry Add feature vertices to branch geometry.
    Texel density solutions Learn about the best practices for evening out texel density.
    Extend a scanned trunk with a bake stitch Import a photogrammetry mesh and blend it to a SpeedTree branch. This is the recommended workflow for extending scanned trunks.
    Extend a scanned trunk with texture blending Extend a scanned trunk using texture blending.
    Extend a scanned trunk with vertex blending Extend a scanned trunk using vertex blending.
    Prepare a branch or twig mesh Add 3D anchors to a branch or twig mesh to prepare it for use in SpeedTree.
    Use a branch or twig mesh Learn different ways to use a prepared branch or twig mesh on a model.
    Placing nodes on meshes Precisely locate a branch or leaf off of a photogrammetry mesh.
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