The properties in the Scene Tools panel change depending on whether the Line Renderer Scene Editing Mode is set to None, Edit Points, or Create Points.
To set the current Scene Editing Mode, use the Edit Points and Create Points buttons.
By default, there is no Scene Editing Mode set.
| Control | Description |
|---|---|
| Simplify Preview | Enable Simplify Preview to see a preview of the results of the simplification operation. |
| Tolerance | Set the amount by which the simplified line can deviate from the original line. A value of 0 results in no deviation, and therefore little or no simplification. Higher positive values result in more deviation from the original line, and therefore more simplification. The default value is 1. |
| Simplify | Click Simplify to reduce the number of elements in the Line Renderer’s Positions array. The simplification operation uses the Ramer-Douglas-Peucker algorithm to reduce the number of points, based on the Tolerance value. |
To set the Scene Editing Mode to Edit Points, select the Edit Points button. Select it again to set the Scene Editing Mode to None.
| Control | Description |
|---|---|
| Show Wireframe | When enabled, Unity draws a wireframe in the Scene view that visualizes the line. |
| Subdivide Selected | This button is enabled when you select two or more adjacent points. Pressing this button inserts a new point between the selected adjacent points. |
To set the Scene Editing Mode to Create Points, select the Create Points button. Select it again to set the Scene Editing Mode to None.
| Control | Description |
|---|---|
| Input | Set the input method you want to use to create points. The options are:
|
| Layer Mask | The layer mask to use when performing a raycast. This property is visible only when Input is set to Physics Raycast. |
| Min Vertex Distance | When you drag the mouse to create points in the Scene view, the Line Renderer creates a new point when this distance from the last point is exceeded. |
| Offset | The offset applied to created points. When Input is set to Mouse Position, Line Renderer applies the offset from the Scene camera. When Input is set to Physics Raycast, Line Renderer applies the offset from the raycast normal. |