Version: Unity 6.0 (6000.0)
언어 : 한국어
Line Renderer 컴포넌트 레퍼런스
Line Renderer properties reference

Line Renderer Scene Tools panel reference

The properties in the Scene Tools panel change depending on whether the Line Renderer Scene Editing Mode is set to None, Edit Points, or Create Points.

To set the current Scene Editing Mode, use the Edit Points and Create Points buttons.

Scene Editing Mode: None

By default, there is no Scene Editing Mode set.

Control Description
Simplify Preview Enable Simplify Preview to see a preview of the results of the simplification operation.
Tolerance Set the amount by which the simplified line can deviate from the original line.

A value of 0 results in no deviation, and therefore little or no simplification. Higher positive values result in more deviation from the original line, and therefore more simplification.

The default value is 1.
Simplify Click Simplify to reduce the number of elements in the Line Renderer’s Positions array.

The simplification operation uses the Ramer-Douglas-Peucker algorithm to reduce the number of points, based on the Tolerance value.

Scene Editing Mode: Edit Points

To set the Scene Editing Mode to Edit Points, select the Edit Points button. Select it again to set the Scene Editing Mode to None.

Control Description
Show Wireframe When enabled, Unity draws a wireframe in the Scene view that visualizes the line.
Subdivide Selected This button is enabled when you select two or more adjacent points. Pressing this button inserts a new point between the selected adjacent points.

Scene Editing Mode: Create Points

To set the Scene Editing Mode to Create Points, select the Create Points button. Select it again to set the Scene Editing Mode to None.

Control Description
Input Set the input method you want to use to create points. The options are:
  • Mouse position: Create points based on the mouse position in the Scene view.
  • Physics Raycast: Create points based on a raycast into the Scene. Unity creates the point at the position where the raycast hits.
Layer Mask The layer mask to use when performing a raycast. This property is visible only when Input is set to Physics Raycast.
Min Vertex Distance When you drag the mouse to create points in the Scene view, the Line Renderer creates a new point when this distance from the last point is exceeded.
Offset The offset applied to created points. When Input is set to Mouse Position, Line Renderer applies the offset from the Scene camera. When Input is set to Physics Raycast, Line Renderer applies the offset from the raycast normal.
Line Renderer 컴포넌트 레퍼런스
Line Renderer properties reference