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    Class Fog

    Fog Volume Component.

    상속
    object
    VolumeComponent
    VolumeComponentWithQuality
    Fog
    상속된 멤버
    VolumeComponentWithQuality.quality
    VolumeComponentWithQuality.UsesQualitySettings()
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Fog")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Override-Fog.html")]
    public class Fog : VolumeComponentWithQuality

    필드

    이름 설명
    albedo

    Stores the fog albedo. This defines the color of the fog.

    anisotropy

    Controls the angular distribution of scattered light. 0 is isotropic, 1 is forward scattering, and -1 is backward scattering.

    baseHeight

    Height fog base height.

    color

    Fog color.

    colorMode

    Fog color mode.

    denoisingMode

    Controls which denoising technique to use for the volumetric effect.

    depthExtent

    Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer. The lower the distance is, the higher the fog quality is.

    directionalLightsOnly

    Indicates whether Unity includes or excludes non-directional light types when it evaluates the volumetric fog. Including non-directional lights increases the resource intensity of the effect.

    enableVolumetricFog

    Enable volumetric fog.

    enabled

    Enable fog.

    filter

    Deprecated don't used

    globalLightProbeDimmer

    Multiplier for ambient probe contribution.

    m_ResolutionDepthRatio
    maxFogDistance

    Maximum fog distance.

    maximumHeight

    Height fog maximum height.

    meanFreePath

    Fog mean free path.

    mipFogFar

    Sets the distance at which HDRP uses the maximum mip image of the blurred sky texture as the fog color.

    mipFogMaxMip

    Controls the maximum mip map HDRP uses for mip fog (0 is the lowest mip and 1 is the highest mip).

    mipFogNear

    Sets the distance at which HDRP uses the minimum mip image of the blurred sky texture as the fog color.

    screenResolutionPercentage

    Stores the resolution of the volumetric buffer (3D texture) along the x-axis and y-axis relative to the resolution of the screen.

    sliceDistributionUniformity

    Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution.

    tint

    Specifies the tint of the fog when using Sky Color.

    volumeSliceCount

    Number of slices of the volumetric buffer (3D texture) along the camera's focal axis.

    프로퍼티

    이름 설명
    fogControlMode

    Controls which method to use to control the performance and quality of the volumetric fog.

    resolutionDepthRatio
    volumetricFogBudget

    Defines the performance to quality ratio of the volumetric fog. A value of 0 being the least resource-intensive and a value of 1 being the highest quality.

    문서 개요
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