Field depthExtent
Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer. The lower the distance is, the higher the fog quality is.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public MinFloatParameter depthExtent
반환
타입 | 설명 |
---|---|
MinFloatParameter |