Player 설정을 사용하여 Unity로 빌드된 게임 최종본의 여러 옵션을 설정할 수 있습니다.
일반 설정 몇 가지는 모든 빌드 타겟에서 동일합니다. 이러한 설정은 아래를 참조하십시오.
그러나 대다수의 설정은 플랫폼별로 다르며 다음 섹션으로 분류됩니다.
플랫폼별 설정에 관한 내용은 플랫폼의 자체 매뉴얼 섹션을 참조하십시오. 일부 섹션은 몇몇 플랫폼에서 지원되지 않을 수 있습니다. 이 표는 다음 섹션을 지원하는 플랫폼을 세부적으로 나타냅니다.
아이콘 | 해상도 및 프레젠테이션 | 스플래시 이미지 | 디버깅 및 크래시 보고 | 기타 설정 | 퍼블리싱 설정 | XR 설정 | |
---|---|---|---|---|---|---|---|
스탠드얼론 | √ | √ | √ | √ | √ | ||
iOS | √ | √ | √ | √ | √ | √ | |
Apple TV/tvOS | √ | √ | √ | √ | √ | ||
Android | √ | √ | √ | √ | √ | √ | |
WebGL | – | √ | (√) | √ | √ | ||
√ | – | (√) | √ | √ | |||
유니버셜 Windows/WSA | √ | √ | √ | √ | √ | √ |
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