The texture offset of the main texture.
The same as using GetTextureOffset or SetTextureOffset with "_MainTex"
name.
See Also: SetTextureOffset, GetTextureOffset.
using UnityEngine;
public class Example : MonoBehaviour { // Scroll main texture based on time
float scrollSpeed = 0.5f; Renderer rend;
void Start() { rend = GetComponent<Renderer> (); }
void Update() { float offset = Time.time * scrollSpeed; rend.material.mainTextureOffset = new Vector2(offset, 0); } }