| nameID | Property name ID, use Shader.PropertyToID to get it. | 
| name | Property name, for example: "_MainTex". | 
| value | Texture placement offset. | 
Sets the placement offset of texture propertyName.
See Also: mainTextureOffset property, GetTextureOffset, SetTexture.
using UnityEngine;
public class Example : MonoBehaviour { // Scroll main texture based on time
float scrollSpeed = 0.5f; Renderer rend;
void Start() { rend = GetComponent<Renderer> (); }
void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }