| nameID | The name ID of the property retrieved by Shader.PropertyToID. | 
| name | The name of the property. | 
Gets the placement offset of texture propertyName.
Common texture names used by Unity's builtin shaders: 
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property. 
"_BumpMap" is the normal map. 
"_Cube" is the reflection cubemap.
See Also: mainTextureOffset property, SetTextureOffset.