The texture offset of the main texture.
The same as using GetTextureOffset or SetTextureOffset with "_MainTex"
name.
See Also: SetTextureOffset, GetTextureOffset.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float offset = Time.time * scrollSpeed; rend.material.mainTextureOffset = new Vector2(offset, 0); } }