Version: Unity 6.0 (6000.0)
言語 : 日本語
プロファイリングツール
Introduction to building

Building and publishing

When you create a build of your application, you create a Player. A Player is the platform-specific runtime application that Unity builds from your project. You can control how Unity creates a build through Unity’s build and player settings.

Topic Description
Introduction to building Understand the fundamentals of Unity’s build process, including build modes, incremental building, and platform compatibility.
Content output of a build Information about the files that Unity creates when you make a build of your project.
Create a build from the Editor Use build profiles to build your application for different platforms with unique build configurations.
Create a clean build Rebuild all content from scratch without using cached results to resolve build cache issues.
Create a scripts-only build Build only the scripting assemblies without processing scenes and assets for faster iteration during development.
Customize the build pipeline Create custom scripts and use callbacks to customize the build pipeline and run it from the command line.
Include additional files in a build Use the StreamingAssets folder to include additional files in a build.
Reducing the file size of a build Tips to reduce the size of the build.
Deterministic builds Create consistent, reproducible builds by controlling factors that can cause build variations.
Build cache location reference Reference for where Unity stores build cache files on different operating systems.

Additional resources

プロファイリングツール
Introduction to building