実行時の切替として [ON/OFF] のログの結果をデバッグします。
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.logger; private static string kTAG = "MyGameTag";
void Start() { logger.logEnabled = Debug.isDebugBuild;
logger.Log(kTAG, "This log will be displayed only in debug build"); } }