お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseWhen time reaches the end of the animation clip, time will continue at the beginning.
When playing backwards it will do the opposite - it will jump to the end of the clip and continue from there. The animation will never automatically stop playing. See Also: AnimationState.wrapMode, AnimationState.time, AnimationState.speed properties.