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AnimationState.speed

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public var speed: float;
public float speed;
public speed as float

Description

アニメーションの再生速度。1は通常の再生速度です。

マイナス値の再生速度の場合アニメーションは逆再生されます。

	// Walk backwards
	animation["Walk"].speed = -1.0;

	// Walk at double speed
	animation["Walk"].speed = 2;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation["Walk"].speed = -1.0F;
        animation["Walk"].speed = 2;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation['Walk'].speed = (-1.0F)
		animation['Walk'].speed = 2