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MaterialPropertyBlock.Clear

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public function Clear(): void;
public void Clear();
public def Clear() as void

Description

設定したマテリアルプロパティをすべて削除します。

Graphics.DrawMeshが最も効率的な方法となるのは渡されたプロパティブロックをコピーして すべての DrawMesh 呼び出しでひとつのブロックを作成してそれを再利用することです。 Clear を使用してブロックの値をクリアし、 AddFloat , AddVector , AddColor , AddMatrix により値を追加します。

	var aMesh : Mesh;
	var aMaterial : Material = new Material(Shader.Find("VertexLit"));

	function Update() {
		var materialProperty : MaterialPropertyBlock = new MaterialPropertyBlock();

		// Clear any property and add a red color
		materialProperty.Clear();
		materialProperty.AddColor("_Color", Color.red);
		Graphics.DrawMesh(aMesh, Vector3(5,0,0), Quaternion.identity,
				  aMaterial, 0, null, 0, materialProperty);
		// Clear any property and add a green color
		materialProperty.Clear();
		materialProperty.AddColor("_Color", Color.green);
		Graphics.DrawMesh(aMesh, Vector3(-5,0,0), Quaternion.identity,
				  aMaterial, 0, null, 0, materialProperty);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Mesh aMesh;
    public Material aMaterial = new Material(Shader.Find("VertexLit"));
    void Update() {
        MaterialPropertyBlock materialProperty = new MaterialPropertyBlock();
        materialProperty.Clear();
        materialProperty.AddColor("_Color", Color.red);
        Graphics.DrawMesh(aMesh, new Vector3(5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty);
        materialProperty.Clear();
        materialProperty.AddColor("_Color", Color.green);
        Graphics.DrawMesh(aMesh, new Vector3(-5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public aMesh as Mesh

	public aMaterial as Material = Material(Shader.Find('VertexLit'))

	def Update() as void:
		materialProperty as MaterialPropertyBlock = MaterialPropertyBlock()
		materialProperty.Clear()
		materialProperty.AddColor('_Color', Color.red)
		Graphics.DrawMesh(aMesh, Vector3(5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty)
		materialProperty.Clear()
		materialProperty.AddColor('_Color', Color.green)
		Graphics.DrawMesh(aMesh, Vector3(-5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty)