言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

MaterialPropertyBlock.AddVector

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function AddVector(nameID: int, value: Vector4): void;
public void AddVector(int nameID, Vector4 value);
public def AddVector(nameID as int, value as Vector4) as void

Description

Vector型のマテリアルプロパティを追加します

	// Draws 3 meshes with the same material but with different colors.

	var aMesh : Mesh;
	var aMaterial : Material = new Material(Shader.Find("VertexLit"));

	function Update() {
		var materialProperty : MaterialPropertyBlock = new MaterialPropertyBlock();

		// red mesh
		materialProperty.Clear();
		materialProperty.AddVector("_Color",Vector4(1,0,0,0.5));
		Graphics.DrawMesh(aMesh, Vector3(0,0,0), Quaternion.identity,
				  aMaterial, 0, null, 0, materialProperty);

		// green mesh
		materialProperty.Clear();
		materialProperty.AddVector("_Color",Vector4(0,1,0,0.5));
		Graphics.DrawMesh(aMesh, Vector3(5,0,0), Quaternion.identity,
				  aMaterial, 0, null, 0, materialProperty);

		// blue mesh
		materialProperty.Clear();
		materialProperty.AddVector("_Color", Vector4(0,0,1,0.5));
		Graphics.DrawMesh(aMesh, Vector3(-5,0,0), Quaternion.identity,
				  aMaterial, 0, null, 0, materialProperty);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Mesh aMesh;
    public Material aMaterial = new Material(Shader.Find("VertexLit"));
    void Update() {
        MaterialPropertyBlock materialProperty = new MaterialPropertyBlock();
        materialProperty.Clear();
        materialProperty.AddVector("_Color", new Vector4(1, 0, 0, 0.5F));
        Graphics.DrawMesh(aMesh, new Vector3(0, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty);
        materialProperty.Clear();
        materialProperty.AddVector("_Color", new Vector4(0, 1, 0, 0.5F));
        Graphics.DrawMesh(aMesh, new Vector3(5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty);
        materialProperty.Clear();
        materialProperty.AddVector("_Color", new Vector4(0, 0, 1, 0.5F));
        Graphics.DrawMesh(aMesh, new Vector3(-5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public aMesh as Mesh

	public aMaterial as Material = Material(Shader.Find('VertexLit'))

	def Update() as void:
		materialProperty as MaterialPropertyBlock = MaterialPropertyBlock()
		materialProperty.Clear()
		materialProperty.AddVector('_Color', Vector4(1, 0, 0, 0.5F))
		Graphics.DrawMesh(aMesh, Vector3(0, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty)
		materialProperty.Clear()
		materialProperty.AddVector('_Color', Vector4(0, 1, 0, 0.5F))
		Graphics.DrawMesh(aMesh, Vector3(5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty)
		materialProperty.Clear()
		materialProperty.AddVector('_Color', Vector4(0, 0, 1, 0.5F))
		Graphics.DrawMesh(aMesh, Vector3(-5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty)

/nameID/ でこの関数を呼び出すほうが高速になります。もし、繰り返し同じ名前のプロパティを追加する場合は、 Shader.PropertyToID関数から/nameID/を取得して利用した方が高速に動作します。

	// Draws 3 meshes with the same material but with different colors.
	// Using the material tag ID.

	var aMesh : Mesh;
	var aMaterial : Material = new Material(Shader.Find("VertexLit"));

	function Update() {
		var materialProperty : MaterialPropertyBlock = new MaterialPropertyBlock();
		var tagID : int = Shader.PropertyToID("_Color");

		// red mesh
		materialProperty.Clear();
		materialProperty.AddVector(tagID,Vector4(1,0,0,0.5));
		Graphics.DrawMesh(aMesh, Vector3(0,0,0), Quaternion.identity,
				  aMaterial, 0, null, 0, materialProperty);

		// green mesh
		materialProperty.Clear();
		materialProperty.AddVector(tagID,Vector4(0,1,0,0.5));
		Graphics.DrawMesh(aMesh, Vector3(5,0,0), Quaternion.identity,
				  aMaterial, 0, null, 0, materialProperty);

		// blue mesh
		materialProperty.Clear();
		materialProperty.AddVector(tagID, Vector4(0,0,1,0.5));
		Graphics.DrawMesh(aMesh, Vector3(-5,0,0), Quaternion.identity,
				  aMaterial, 0, null, 0, materialProperty);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Mesh aMesh;
    public Material aMaterial = new Material(Shader.Find("VertexLit"));
    void Update() {
        MaterialPropertyBlock materialProperty = new MaterialPropertyBlock();
        int tagID = Shader.PropertyToID("_Color");
        materialProperty.Clear();
        materialProperty.AddVector(tagID, new Vector4(1, 0, 0, 0.5F));
        Graphics.DrawMesh(aMesh, new Vector3(0, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty);
        materialProperty.Clear();
        materialProperty.AddVector(tagID, new Vector4(0, 1, 0, 0.5F));
        Graphics.DrawMesh(aMesh, new Vector3(5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty);
        materialProperty.Clear();
        materialProperty.AddVector(tagID, new Vector4(0, 0, 1, 0.5F));
        Graphics.DrawMesh(aMesh, new Vector3(-5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public aMesh as Mesh

	public aMaterial as Material = Material(Shader.Find('VertexLit'))

	def Update() as void:
		materialProperty as MaterialPropertyBlock = MaterialPropertyBlock()
		tagID as int = Shader.PropertyToID('_Color')
		materialProperty.Clear()
		materialProperty.AddVector(tagID, Vector4(1, 0, 0, 0.5F))
		Graphics.DrawMesh(aMesh, Vector3(0, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty)
		materialProperty.Clear()
		materialProperty.AddVector(tagID, Vector4(0, 1, 0, 0.5F))
		Graphics.DrawMesh(aMesh, Vector3(5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty)
		materialProperty.Clear()
		materialProperty.AddVector(tagID, Vector4(0, 0, 1, 0.5F))
		Graphics.DrawMesh(aMesh, Vector3(-5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty)