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// Draws a text field and when it gets modified prints a message var stringToEdit : String = "Modify me."; function OnGUI () { // Make a text field that modifies stringToEdit. stringToEdit = GUI.TextField (Rect (10, 10, 200, 20), stringToEdit, 25); if (GUI.changed) Debug.Log("Text field has changed."); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string stringToEdit = "Modify me."; void OnGUI() { stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25); if (GUI.changed) Debug.Log("Text field has changed."); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public stringToEdit as string = 'Modify me.' def OnGUI() as void: stringToEdit = GUI.TextField(Rect(10, 10, 200, 20), stringToEdit, 25) if GUI.changed: Debug.Log('Text field has changed.')