radius と radius からワイヤーフレームの球体を描画します
var explosionRadius = 5.0;
function OnDrawGizmosSelected () {
// Display the explosion radius when selected
Gizmos.color = Color.white;
Gizmos.DrawWireSphere (transform.position, explosionRadius);
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float explosionRadius = 5.0F; void OnDrawGizmosSelected() { Gizmos.color = Color.white; Gizmos.DrawWireSphere(transform.position, explosionRadius); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public explosionRadius as float = 5.0F def OnDrawGizmosSelected() as void: Gizmos.color = Color.white Gizmos.DrawWireSphere(transform.position, explosionRadius)