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Gizmos.DrawWireSphere

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public static function DrawWireSphere(center: Vector3, radius: float): void;
public static void DrawWireSphere(Vector3 center, float radius);
public static def DrawWireSphere(center as Vector3, radius as float) as void

Description

radiusradius からワイヤーフレームの球体を描画します

	var explosionRadius = 5.0;
	function OnDrawGizmosSelected () {
		// Display the explosion radius when selected
		Gizmos.color = Color.white;
		Gizmos.DrawWireSphere (transform.position, explosionRadius);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float explosionRadius = 5.0F;
    void OnDrawGizmosSelected() {
        Gizmos.color = Color.white;
        Gizmos.DrawWireSphere(transform.position, explosionRadius);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public explosionRadius as float = 5.0F

	def OnDrawGizmosSelected() as void:
		Gizmos.color = Color.white
		Gizmos.DrawWireSphere(transform.position, explosionRadius)