radius
と radius
からワイヤーフレームの球体を描画します
var explosionRadius = 5.0; function OnDrawGizmosSelected () { // Display the explosion radius when selected Gizmos.color = Color.white; Gizmos.DrawWireSphere (transform.position, explosionRadius); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float explosionRadius = 5.0F; void OnDrawGizmosSelected() { Gizmos.color = Color.white; Gizmos.DrawWireSphere(transform.position, explosionRadius); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public explosionRadius as float = 5.0F def OnDrawGizmosSelected() as void: Gizmos.color = Color.white Gizmos.DrawWireSphere(transform.position, explosionRadius)