お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
radius
と radius
からワイヤーフレームの球体を描画します
var explosionRadius = 5.0; function OnDrawGizmosSelected () { // Display the explosion radius when selected Gizmos.color = Color.white; Gizmos.DrawWireSphere (transform.position, explosionRadius); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float explosionRadius = 5.0F; void OnDrawGizmosSelected() { Gizmos.color = Color.white; Gizmos.DrawWireSphere(transform.position, explosionRadius); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public explosionRadius as float = 5.0F def OnDrawGizmosSelected() as void: Gizmos.color = Color.white Gizmos.DrawWireSphere(transform.position, explosionRadius)