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Gizmos.DrawLine

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public static function DrawLine(from: Vector3, to: Vector3): void;
public static void DrawLine(Vector3 from, Vector3 to);
public static def DrawLine(from as Vector3, to as Vector3) as void

Description

to から to に向かってラインを描画します

	var target : Transform;
	function OnDrawGizmosSelected () {
		if(target != null) {
			// Draws a blue line from this transform to the target
			Gizmos.color = Color.blue;
			Gizmos.DrawLine (transform.position, target.position);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform target;
    void OnDrawGizmosSelected() {
        if (target != null) {
            Gizmos.color = Color.blue;
            Gizmos.DrawLine(transform.position, target.position);
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public target as Transform

	def OnDrawGizmosSelected() as void:
		if target != null:
			Gizmos.color = Color.blue
			Gizmos.DrawLine(transform.position, target.position)