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// Click on the text field to see the id of the control. private var str : String = "A String!"; function OnGUI() { str = GUILayout.TextField(str,10); Debug.Log("id: " + GUIUtility.keyboardControl); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private string str = "A String!"; void OnGUI() { str = GUILayout.TextField(str, 10); Debug.Log("id: " + GUIUtility.keyboardControl); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private str as string = 'A String!' def OnGUI() as void: str = GUILayout.TextField(str, 10) Debug.Log(('id: ' + GUIUtility.keyboardControl))