お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closename | SetNextControlName を使用して設定した名前 |
コントロール名でキーボードのフォーカスを移動させます
See Also: SetNextControlName, GetNameOfFocusedControl. EditorGUIのテキストフィールドにフォーカスさせるには、EditorGUI.FocusTextInControlを参照してください。
// When pressed the button, selects the "username" Textfield. var username : String = "username"; var pwd : String = "a pwd"; function OnGUI () { // Set the internal name of the textfield GUI.SetNextControlName ("MyTextField"); // Make the actual text field. username = GUI.TextField (Rect (10,10,100,20), username); pwd = GUI.TextField (Rect (10,40,100,20), pwd); // If the user presses this button, keyboard focus will move. if (GUI.Button (Rect (10,70,80,20), "Move Focus")) GUI.FocusControl ("MyTextField"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string username = "username"; public string pwd = "a pwd"; void OnGUI() { GUI.SetNextControlName("MyTextField"); username = GUI.TextField(new Rect(10, 10, 100, 20), username); pwd = GUI.TextField(new Rect(10, 40, 100, 20), pwd); if (GUI.Button(new Rect(10, 70, 80, 20), "Move Focus")) GUI.FocusControl("MyTextField"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public username as string = 'username' public pwd as string = 'a pwd' def OnGUI() as void: GUI.SetNextControlName('MyTextField') username = GUI.TextField(Rect(10, 10, 100, 20), username) pwd = GUI.TextField(Rect(10, 40, 100, 20), pwd) if GUI.Button(Rect(10, 70, 80, 20), 'Move Focus'): GUI.FocusControl('MyTextField')