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EditorUtility.OpenFolderPanel

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public static function OpenFolderPanel(title: string, folder: string, defaultName: string): string;
public static string OpenFolderPanel(string title, string folder, string defaultName);
public static def OpenFolderPanel(title as string, folder as string, defaultName as string) as string

Description

"open folder"ダイアログを表示し、選択されたパスを取得します

See Also: OpenFilePanel, SaveFolderPanel 関数
Open Folder Panel.

	// Opens a directory dialog for copying all the png textures
	// in the directory to where the current open scene resides

	import System.IO;

	@MenuItem("Examples/Load Textures to directory")
	static function Apply () {

		var path = EditorUtility.OpenFolderPanel("Load png Textures of Directory", "", "");
		var files : String[] = Directory.GetFiles(path);
		for(var file : String in files)
			if(file.EndsWith(".png"))
				File.Copy(file, EditorApplication.currentScene);
	}