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EditorUtility.DisplayPopupMenu

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public static function DisplayPopupMenu(position: Rect, menuItemPath: string, command: MenuCommand): void;
public static void DisplayPopupMenu(Rect position, string menuItemPath, MenuCommand command);
public static def DisplayPopupMenu(position as Rect, menuItemPath as string, command as MenuCommand) as void

Description

ポップアップメニューを表示します。

メニューは pos の位置に表示され、MenuCommandのメニューコンテキストを使用した menuItemPath から サブメニューを作成します。

	// Shows the Assets menu when you right click on the contextRect Rectangle.

	class EditorUtilityDisplayPopupMenu extends EditorWindow {
		function OnGUI () {
			var evt = Event.current;
			var contextRect = Rect(10,10,100,100);
			if(evt.type == EventType.ContextClick) {
				var mousePos = evt.mousePosition;
				if (contextRect.Contains (mousePos)) {
					EditorUtility.DisplayPopupMenu (Rect (mousePos.x,mousePos.y,0,0), "Assets/", null);
					evt.Use();
				}
			}
		}
	}